Using Digital Games as Assessment and Instruction Tools

Using Digital Games as Assessment and Instruction Tools
Author :
Publisher : Solution Tree Press
Total Pages : 80
Release :
ISBN-10 : 9781936764525
ISBN-13 : 1936764520
Rating : 4/5 (25 Downloads)

Book Synopsis Using Digital Games as Assessment and Instruction Tools by : Ryan L, Schaaf

Download or read book Using Digital Games as Assessment and Instruction Tools written by Ryan L, Schaaf and published by Solution Tree Press. This book was released on 2015-05-11 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.


Using Digital Games as Assessment and Instruction Tools Related Books

Using Digital Games as Assessment and Instruction Tools
Language: en
Pages: 80
Authors: Ryan L, Schaaf
Categories: Education
Type: BOOK - Published: 2015-05-11 - Publisher: Solution Tree Press

DOWNLOAD EBOOK

Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools a
Computer Games and Instruction
Language: en
Pages: 564
Authors: J. D. Fletcher
Categories: Technology & Engineering
Type: BOOK - Published: 2011-05-01 - Publisher: IAP

DOWNLOAD EBOOK

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percen
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

DOWNLOAD EBOOK

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Assessment in Game-Based Learning
Language: en
Pages: 476
Authors: Dirk Ifenthaler
Categories: Education
Type: BOOK - Published: 2012-06-13 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess
Advancing Educational Research With Emerging Technology
Language: en
Pages: 315
Authors: Kennedy, Eugene
Categories: Education
Type: BOOK - Published: 2019-11-29 - Publisher: IGI Global

DOWNLOAD EBOOK

Advances in technology and media have fundamentally changed the way people perceive research, how research studies are conducted, and the ways data are analyzed