Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming
Author :
Publisher : Springer
Total Pages : 238
Release :
ISBN-10 : 9789812874870
ISBN-13 : 9812874879
Rating : 4/5 (70 Downloads)

Book Synopsis Real-Time Visual Effects for Game Programming by : Chang-Hun Kim

Download or read book Real-Time Visual Effects for Game Programming written by Chang-Hun Kim and published by Springer. This book was released on 2015-04-30 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.


Real-Time Visual Effects for Game Programming Related Books

Real-Time Visual Effects for Game Programming
Language: en
Pages: 238
Authors: Chang-Hun Kim
Categories: Technology & Engineering
Type: BOOK - Published: 2015-04-30 - Publisher: Springer

DOWNLOAD EBOOK

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques,
Real Time Visual Effects for the Technical Artist
Language: en
Pages: 410
Authors: Chris Roda
Categories: Computers
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press

DOWNLOAD EBOOK

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Real-Time Shader Programming
Language: en
Pages: 426
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 2003-01-14 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the
Real-Time Volume Graphics
Language: en
Pages: 508
Authors: Klaus Engel
Categories: Computers
Type: BOOK - Published: 2006-07-21 - Publisher: CRC Press

DOWNLOAD EBOOK

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visu