Real-time 3D Terrain Engines Using C++ and and DirectX 9
Author | : Greg Snook |
Publisher | : |
Total Pages | : 400 |
Release | : 2003 |
ISBN-10 | : 1584502045 |
ISBN-13 | : 9781584502043 |
Rating | : 4/5 (45 Downloads) |
Book Synopsis Real-time 3D Terrain Engines Using C++ and and DirectX 9 by : Greg Snook
Download or read book Real-time 3D Terrain Engines Using C++ and and DirectX 9 written by Greg Snook and published by . This book was released on 2003 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making outdoor landscapes. This title is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++.