Real-time 3D Terrain Engines Using C++ and and DirectX 9

Real-time 3D Terrain Engines Using C++ and and DirectX 9
Author :
Publisher :
Total Pages : 400
Release :
ISBN-10 : 1584502045
ISBN-13 : 9781584502043
Rating : 4/5 (45 Downloads)

Book Synopsis Real-time 3D Terrain Engines Using C++ and and DirectX 9 by : Greg Snook

Download or read book Real-time 3D Terrain Engines Using C++ and and DirectX 9 written by Greg Snook and published by . This book was released on 2003 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making outdoor landscapes. This title is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++.


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