Real Games

Real Games
Author :
Publisher : MIT Press
Total Pages : 219
Release :
ISBN-10 : 9780262042604
ISBN-13 : 0262042606
Rating : 4/5 (04 Downloads)

Book Synopsis Real Games by : Mia Consalvo

Download or read book Real Games written by Mia Consalvo and published by MIT Press. This book was released on 2019-10-01 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."


Real Games Related Books

Real Games
Language: en
Pages: 219
Authors: Mia Consalvo
Categories: Games & Activities
Type: BOOK - Published: 2019-10-01 - Publisher: MIT Press

DOWNLOAD EBOOK

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult m
Locally Played
Language: en
Pages: 287
Authors: Benjamin Stokes
Categories: Games & Activities
Type: BOOK - Published: 2020-04-07 - Publisher: MIT Press

DOWNLOAD EBOOK

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised
Half-Real
Language: en
Pages: 245
Authors: Jesper Juul
Categories: Games & Activities
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press

DOWNLOAD EBOOK

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and mor
Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili
The Myst Reader
Language: en
Pages: 1005
Authors: Rand Miller
Categories: Fiction
Type: BOOK - Published: 2004-09-01 - Publisher: Hachette Books

DOWNLOAD EBOOK

This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling