Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author :
Publisher : CRC Press
Total Pages : 296
Release :
ISBN-10 : 9781351731133
ISBN-13 : 1351731130
Rating : 4/5 (33 Downloads)

Book Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair

Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.


Principles of Game Audio and Sound Design Related Books

Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Games & Activities
Type: BOOK - Published: 2020-04-28 - Publisher: CRC Press

DOWNLOAD EBOOK

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide
Principles of Game Audio and Sound Design
Language: en
Pages: 0
Authors: Jean-Luc Sinclair
Categories: Games & Activities
Type: BOOK - Published: 2020-04-28 - Publisher: CRC Press

DOWNLOAD EBOOK

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide
Principles of Game Audio and Sound Design
Language: en
Pages: 296
Authors: Jean-Luc Sinclair
Categories: Computers
Type: BOOK - Published: 2020 - Publisher: Focal Press

DOWNLOAD EBOOK

"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guid
Game Audio Implementation
Language: en
Pages: 513
Authors: Richard Stevens
Categories: Computers
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Designing Sound
Language: en
Pages: 689
Authors: Andy Farnell
Categories: Computers
Type: BOOK - Published: 2010-08-20 - Publisher: MIT Press

DOWNLOAD EBOOK

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional