Maya Python for Games and Film

Maya Python for Games and Film
Author :
Publisher : CRC Press
Total Pages : 402
Release :
ISBN-10 : 9780123785794
ISBN-13 : 0123785790
Rating : 4/5 (94 Downloads)

Book Synopsis Maya Python for Games and Film by : Adam Mechtley

Download or read book Maya Python for Games and Film written by Adam Mechtley and published by CRC Press. This book was released on 2011-09-28 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for


Maya Python for Games and Film Related Books

Maya Python for Games and Film
Language: en
Pages: 402
Authors: Adam Mechtley
Categories: Art
Type: BOOK - Published: 2011-09-28 - Publisher: CRC Press

DOWNLOAD EBOOK

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in
Rigging for Games
Language: en
Pages: 392
Authors: Eyal Assaf
Categories: Computers
Type: BOOK - Published: 2015-11-19 - Publisher: CRC Press

DOWNLOAD EBOOK

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters f
Practical Maya Programming with Python
Language: en
Pages: 567
Authors: Robert Galanakis
Categories: Computers
Type: BOOK - Published: 2014-07-25 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, in
Blender for Animation and Film-Based Production
Language: en
Pages: 287
Authors: Michelangelo Manrique
Categories: Computers
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press

DOWNLOAD EBOOK

See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonst
Digital Character Development
Language: en
Pages: 324
Authors: Rob O'Neill
Categories: Computers
Type: BOOK - Published: 2015-10-07 - Publisher: CRC Press

DOWNLOAD EBOOK

Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting