Making Games for Impact

Making Games for Impact
Author :
Publisher : MIT Press
Total Pages : 253
Release :
ISBN-10 : 9780262542173
ISBN-13 : 026254217X
Rating : 4/5 (73 Downloads)

Book Synopsis Making Games for Impact by : Kurt Squire

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.


Making Games for Impact Related Books

Making Games for Impact
Language: en
Pages: 253
Authors: Kurt Squire
Categories: Education
Type: BOOK - Published: 2021-10-26 - Publisher: MIT Press

DOWNLOAD EBOOK

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games
Making Games
Language: en
Pages: 171
Authors: Stefan Werning
Categories: Games & Activities
Type: BOOK - Published: 2021-02-16 - Publisher: MIT Press

DOWNLOAD EBOOK

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
Doing Things with Games
Language: en
Pages: 183
Authors: Lindsay D. Grace
Categories: Computers
Type: BOOK - Published: 2019-07-01 - Publisher: CRC Press

DOWNLOAD EBOOK

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The b
The Evolution and Social Impact of Video Game Economics
Language: en
Pages: 182
Authors: Casey B. Hart
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-07-13 - Publisher: Lexington Books

DOWNLOAD EBOOK

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profi
How Video Games Impact Players
Language: en
Pages: 173
Authors: Ryan Rogers
Categories: Social Science
Type: BOOK - Published: 2016-05-17 - Publisher: Lexington Books

DOWNLOAD EBOOK

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and