Game Physics Engine Development

Game Physics Engine Development
Author :
Publisher : CRC Press
Total Pages : 542
Release :
ISBN-10 : 9780123819772
ISBN-13 : 0123819776
Rating : 4/5 (72 Downloads)

Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne


Game Physics Engine Development Related Books

Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

DOWNLOAD EBOOK

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Physics Cookbook
Language: en
Pages: 481
Authors: Gabor Szauer
Categories: Computers
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Building a 2D Game Physics Engine
Language: en
Pages: 129
Authors: Michael Tanaya
Categories: Computers
Type: BOOK - Published: 2017-01-11 - Publisher: Apress

DOWNLOAD EBOOK

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementati
Physics for Game Programmers
Language: en
Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

DOWNLOAD EBOOK

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat