Crowd Simulation

Crowd Simulation
Author :
Publisher : Springer Science & Business Media
Total Pages : 305
Release :
ISBN-10 : 9781447144502
ISBN-13 : 1447144503
Rating : 4/5 (02 Downloads)

Book Synopsis Crowd Simulation by : Daniel Thalmann

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.


Crowd Simulation Related Books

Crowd Simulation
Language: en
Pages: 305
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2012-10-03 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Crowd Simulation
Language: en
Pages: 249
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2007-09-18 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertai
Virtual Crowds
Language: en
Pages: 176
Authors: Nuria Palechano
Categories: Mathematics
Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature

DOWNLOAD EBOOK

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications
Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Crowd Dynamics, Volume 2
Language: en
Pages: 224
Authors: Livio Gibelli
Categories: Mathematics
Type: BOOK - Published: 2020-10-23 - Publisher: Springer Nature

DOWNLOAD EBOOK

This contributed volume explores innovative research in the modeling, simulation, and control of crowd dynamics. Chapter authors approach the topic from the per