Android Studio Iguana Essentials - Kotlin Edition

Android Studio Iguana Essentials - Kotlin Edition
Author :
Publisher : eBookFrenzy
Total Pages : 891
Release :
ISBN-10 : 9781951442873
ISBN-13 : 1951442873
Rating : 4/5 (73 Downloads)

Book Synopsis Android Studio Iguana Essentials - Kotlin Edition by : Neil Smyth

Download or read book Android Studio Iguana Essentials - Kotlin Edition written by Neil Smyth and published by eBookFrenzy. This book was released on 2024-03-14 with total page 891 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully updated for Android Studio Iguana (2023.2.1) and the new UI, this book teaches you how to develop Android-based applications using the Kotlin programming language. This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail. Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console. Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.


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