While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part