The Civic Potential of Video Games

The Civic Potential of Video Games
Author :
Publisher : MIT Press
Total Pages : 111
Release :
ISBN-10 : 9780262258319
ISBN-13 : 0262258315
Rating : 4/5 (19 Downloads)

Book Synopsis The Civic Potential of Video Games by : Joseph Kahne

Download or read book The Civic Potential of Video Games written by Joseph Kahne and published by MIT Press. This book was released on 2009-06-05 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement. Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.


The Civic Potential of Video Games Related Books

The Civic Potential of Video Games
Language: en
Pages: 0
Authors: Joseph Kahne
Categories: Political Science
Type: BOOK - Published: 2009 - Publisher: MIT Press

DOWNLOAD EBOOK

According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of eith
The Civic Potential of Video Games
Language: en
Pages: 111
Authors: Joseph Kahne
Categories: Technology & Engineering
Type: BOOK - Published: 2009-06-05 - Publisher: MIT Press

DOWNLOAD EBOOK

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "di
Power Play
Language: en
Pages: 237
Authors: Asi Burak
Categories: Education
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM

DOWNLOAD EBOOK

The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with
We the Gamers
Language: en
Pages: 224
Authors: Karen Schrier
Categories: Games & Activities
Type: BOOK - Published: 2021-04-30 - Publisher: Oxford University Press

DOWNLOAD EBOOK

Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, w
Video Games and Well-being
Language: en
Pages: 176
Authors: Rachel Kowert
Categories: Psychology
Type: BOOK - Published: 2019-12-02 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research f