Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural e
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creat
This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku