Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Author :
Publisher : Razeware LLC
Total Pages : 0
Release :
ISBN-10 : 1950325644
ISBN-13 : 9781950325641
Rating : 4/5 (44 Downloads)

Book Synopsis Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal by : Caroline Begbie

Download or read book Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal written by Caroline Begbie and published by Razeware LLC. This book was released on 2022-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.


Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal Related Books

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Language: en
Pages: 0
Authors: Caroline Begbie
Categories: Computers
Type: BOOK - Published: 2022-04-05 - Publisher: Razeware LLC

DOWNLOAD EBOOK

Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll b
Metal by Tutorials
Language: en
Pages: 213
Authors: Caroline Begbie
Categories:
Type: BOOK - Published: 2019-02-08 - Publisher:

DOWNLOAD EBOOK

This is a special edition color interior version of Metal by Tutorials. It is split into two volumes because Metal by Tutorials is a pretty big book, and there
Metal Programming Guide
Language: en
Pages: 522
Authors: Janie Clayton
Categories: Computers
Type: BOOK - Published: 2017-12-05 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding
Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal
Language: en
Pages: 736
Authors: Caroline Begbie
Categories: Computers
Type: BOOK - Published: 2019-12-02 - Publisher: Razeware LLC

DOWNLOAD EBOOK

Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve