Getting started with Flutter 3 - iOS - Windows - MacOS

Getting started with Flutter 3 - iOS - Windows - MacOS
Author :
Publisher : Andres Cruz
Total Pages : 240
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Getting started with Flutter 3 - iOS - Windows - MacOS by : Andrés Cruz

Download or read book Getting started with Flutter 3 - iOS - Windows - MacOS written by Andrés Cruz and published by Andres Cruz. This book was released on with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, we are going to learn how the framework is formed, the basic features that Flutter allows us as an SDK to create mobile, desktop and web applications, all with the same base project and with small modifications. Flutter is the tool of the moment when it comes to creating mobile apps for Android and iOS; and this is not about a fashion or anything that appears to it; its clean and expressive syntax with Dart, its declarative programming with widgets and other features such as Hot Reload, make it an interesting solution for creating native applications for Android and iOS and that few tools that also offer solutions for creating mobile applications you can compare them. Book chapters This book has a total of 14 chapters, it is recommended that you read in the order in which they are arranged and as we explain the components of the framework, go directly to the practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter, we are going to introduce the software needed to create applications in Flutter, on Mac and Windows. Chapter 2: In this chapter, we are going to learn about Flutter and Dart for application development. Chapter 3: In this chapter, we will learn about the use of widgets as a central element when creating applications in Flutter. Chapter 4: In this chapter, we are going to create a project in Flutter using Visual Studio Code. Chapter 5: In this chapter, we are going to learn about the main widgets in Flutter and stateful and stateless widgets. Chapter 6: In this chapter, we are going to have a hello world in Flutter and learn about its most important features. Chapter 7: In this chapter, we are going to create a single page application about quantity meters. Chapter 8: In this chapter, we are going to create an application to register sites based on photos taken from the gallery or by camera. Chapter 9: In this chapter, we are going to learn about the Provider state handler applied to the above application. Chapter 10: We are going to create a web application, type to do list, initially, it would be a model. Chapter 11: For the to do list application created above, we are going to make several adaptations through media queries so that it is adaptive according to the screen size. Chapter 12: We will apply various changes to the to do list application, to make it more adaptable; changes such as alignment, overflows, images with rounded corners, will be covered in this chapter. Chapter 13: We will integrate the to do list web project, so that it works with a database in Cloud Firestore using Firebase. Extra Chapter: In this chapter, we are going to learn about possible errors that can occur when running applications in Flutter. The book is in development and will receive more chapters.


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