This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer gam
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of ca
Gender-Inclusivity Framework (GIF): Merging Gender into Game Design explores the need to consider gender nuances during game design. By applying an integrative
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curta
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in