Computer Games and New Media Cultures

Computer Games and New Media Cultures
Author :
Publisher : Springer Science & Business Media
Total Pages : 694
Release :
ISBN-10 : 9789400727779
ISBN-13 : 9400727771
Rating : 4/5 (79 Downloads)

Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme

Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.


Computer Games and New Media Cultures Related Books

Computer Games and New Media Cultures
Language: en
Pages: 694
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-06-14 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Game Cultures
Language: en
Pages: 184
Authors: Jon Dovey
Categories: Sports & Recreation
Type: BOOK - Published: 2006-05-16 - Publisher: McGraw-Hill Education (UK)

DOWNLOAD EBOOK

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies a
The Business and Culture of Digital Games
Language: en
Pages: 198
Authors: Aphra Kerr
Categories: Games & Activities
Type: BOOK - Published: 2006-04-06 - Publisher: SAGE

DOWNLOAD EBOOK

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and econom
The Pleasures of Computer Gaming
Language: en
Pages: 205
Authors: Melanie Swalwell
Categories: Games & Activities
Type: BOOK - Published: 2015-05-12 - Publisher: McFarland

DOWNLOAD EBOOK

This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain t
An Introduction to Game Studies
Language: en
Pages: 415
Authors: Frans Mäyrä
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2008-02-18 - Publisher: SAGE

DOWNLOAD EBOOK

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and e