Related Books

Understanding Motion Capture for Computer Animation and Video Games
Language: en
Pages: 268
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of a
Understanding Motion Capture for Computer Animation
Language: en
Pages: 267
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

DOWNLOAD EBOOK

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Computer Animation Complete
Language: en
Pages: 591
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Human Motion
Language: en
Pages: 628
Authors: Bodo Rosenhahn
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these
Computer Animation
Language: en
Pages: 626
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2007-11-01 - Publisher: Elsevier

DOWNLOAD EBOOK

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greate