This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritua
This volume offers 37 original essays from leading scholars on the crucial topics, issues, methods, and resources for studying and teaching religion and the art
Counter The twenty-five contributors to this volume - who include such influential thinkers as Jacques Derrida, Jean-Luc Nancy, Talal Asad, and James Siegel - c
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internation
Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media f