The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, i
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog