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My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding comput
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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professio
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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changin
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Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International E