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Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Getting Started with C++ Audio Programming for Game Development
Language: en
Pages: 180
Authors: David Gouveia
Categories: Computers
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd

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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Game Audio Programming 4
Language: en
Pages: 356
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2023-12-06 - Publisher: CRC Press

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Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of ga
Game Audio Implementation
Language: en
Pages: 513
Authors: Richard Stevens
Categories: Computers
Type: BOOK - Published: 2015-12-22 - Publisher: CRC Press

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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
Beginning Game Audio Programming
Language: en
Pages: 396
Authors: Mason McCuskey
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Course Technology

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This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.