This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology