Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given
This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these c
This book introduces undergraduates and computing industry professionals to basic legal principles and the peculiarities of legal issues in cyberspace.
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue