Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environment
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examin
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have yo
With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Inter
Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive