This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical technique
EveryÊeducator’s imaginative instincts will be guided by this bookÕs practical designÊmethod, which harnesses the power of play for student learning. Teach
This "fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application
Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game des